Select Page

Category: 22| Gamification

22a | Gamification

In the “Build an Atom” game, students/players use the basic building blocks of matter to build chemical elements. This game is now part of the Department of Energy’s (DOE) “The Harnessed Atom” curriculum helping elementary school students understand nuclear science and energy.

See Example

22b | Gamification

Playing “Power It Up”, players learn the basic parts of power plants and their relationships to one another. This game is now part of the Department of Energy’s (DOE) “The Harnessed Atom” curriculum helping elementary school students understand nuclear science and energy.

See Example

22c | Gamification

This example of a relevant project was produced for the University of Plymouth. The game was designed as a teaching aid to complement the parallel field- and laboratory experiments included in the geography and geochemistry courses.

See Example